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SWTOR 2.0 Preview: Scum and Villainy, 16 Man Hard Mode

also some of the more simple mechanics of each fight (one might also call them more fair). Most of the top 16 man guilds were able to blow through the first six out of seven fights within a night or two. However, the last boss (no spoilers here), has proven to be a huge step up in difficulty.

Hello TORWarriors and welcome to this, my flagship article for TORWars and for you, our awesome readership. Being that this is my first time on TORWars as a contributor, allow me to introduce myself – I am the Co-Guild Master and raid leader of Carnage Gaming (you can read a blurb about us at the end of the article). I originally began playing massive multiplayer online games in 2000 with the release of The Ruins of Kunark in the original Everquest before moving on to World of Warcraft. After a short hiatus, I returned to MMOs with the pre-release of Star Wars: the Old Republic where I currently play a Balance Sage under the handle, ‘Nibbin’.


Nope.
Scum and Villainy (16M, Hard Mode)
If you haven’t been paying much attention, the new operation “Scum and Villainy” has been out on the PTS (Public Test Server) for the last couple of weeks. After farming Hard Mode ‘Terror From Beyond’ and ‘Nightmare Explosive Conflict’ for the last few months, only one word could describe how my guild feels about getting to try a new operation – eager. BioWare has also provided a new character transfer to PTS service, which we utilized to get our mains over. When on PTS, you are also provided a free auto level to 55 along with a set of the new Arkanian gear (the console can then be used multiple times to properly itemize). With little testing of each classes’ new abilities, we jumped straight into the new operation and decided to learn as we go.

Level Adjustment
For some, the five new levels came with some drastic changes to class. For others, despite new tiers in the talent tree, it remained relatively untouched. When one is on the test server, they must remember, everything on there is subject to change – and that couldn’t be truer than on a major patch, such as 2.0. One of the bigger changes was to stats. Crit went way down across the board, and for my classes and specs, so did its usefulness. With lowered crit, surge becomes less useful. Accuracy and alacrity have new found popularity for classes that previously had not invested in those stats, and a major change in 2.0 is that spells can now be resisted, essentially dodged like a melee class would be. While there is some debate as to how high your accuracy should be, there’s no doubt that it is important. Alacrity now affects your global cool down time and your resource regen (previously, alacrity just shortened cast times). This essentially changes how the entire damage formula is calculated. You will need to start from scratch as you begin to itemize towards level 55. While most classes are balanced from what we have seen, there are a few exceptions that will hopefully be fixed before the live version hits the servers and class balancing is a whole other topic on its own.

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Screw HK-51.  I want this guy!
Boss Difficulty
Note, we were thrown in here with pretty much a full set of 162 gear, which is what the operation is tuned for and will be obtainable in most story mode operations, so gearing up will go quite quickly. If you were planning on jumping into Scum and Villainy hard mode when you hit 55, even at full dread guard gear, this will prove to be quite difficult. Individually, with the proper item level, the bosses are generally easier than any of the TFB HM fights. This is in part due to the excellent job BioWare did on polishing the fights, but also some of the more simple mechanics of each fight (one might also call them more fair). Most of the top 16 man guilds were able to blow through the first six out of seven fights within a night or two. However, the last boss (no spoilers here), has proven to be a huge step up in difficulty. This seems to be mostly a tuning problem up to 16 man (he has been beaten multiple times on 8), but the fight is harder and more mechanical than any of the others in the operation anyway.

Enjoyability
The general feelings towards the new operation? It is awesome! Despite the easier difficulty level (hardcore guilds look for more challenging content) we really love the design and mechanics of most of these fights. BioWare finally seems to have really found a great balance with the amount of trash and have removed the obnoxious travel time on the speeder that prevails in most of the other operations. Most people have enjoyed the scenery and there are great surprises thrown in there too (a certain giant worm is featured at one point).

Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.
 

All in all, we are greatly looking forward to tackling this some more when S+V goes live – and are even looking forward to tackling Nightmare Terror From Beyond when that hits not too long after. BioWare seems to have stepped up their game when it comes to polish and design. Carnage Gaming hopes to see the improved focus on polish and design continue with the upcoming Nightmare mode versions (of S+V and TFB) along with a nice step up in difficulty that more closely resembles the difficulty found in Nightmare Explosive Conflict.

And that concludes this article TORWarriors. Thoughts? Opinions? Let us know in the comments section below.


A bit about Carnage Gaming: Carnage Gaming is a “Casual Hardcore” guild focused on conquering all facets of end game content. Our guild consists of seasoned raiders and dedicated PvPers who work well together and enjoy tackling new challenges. Carnage is a multi-game community, currently covering SWTOR (The Shadowlands – Repuiblic) and WoW (Illidan), with plans to expand to The Elder Scrolls Online and EverQuest Next.

Source: http://torwars.com/2013/03/11/swtor-2-0-preview-scum-and-villainy-16-man-hard-mode


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