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TERA News: PAX East – Twilight Valley Preview
During PAX East, our boots on the ground had the opportunity to check out TERA in a unique way by delving into the Twilight Valley dungeon.
I’ve played a lot of TERA over the course of the beta weekends, but rarely have I been able to get into full groups, and I’ve never seen a dungeon to date. I can’t wait for the OBT (Open Beta Test) to really begin my characters, especially after a taste of what dungoneering as a Lancer is like during PAX East. At the booth for TERA, we were brought into a secluded room with five individual PCs set up for one of five classes. I chose the Lancer, Mike chose the Slayer, a couple of other folks took the Sorcerer and Warrior, and an En Masse employee (Sam Kim, Producer) handled the healing. Thank God, too, because it turns out BAMs in high level dungeons aren’t exactly pushovers.
I’ve long been of the opinion that where TERA shines is in its group content, and this demo experience solidified that for me. The combat makes for a grand time solo-ing, but eventually grinding out kill 10 or collect 10 quests gets old (if it’s not already by the time you boot the game). It’s a good thing that the combat system lends itself so well to party-play, because I have a sneaking suspicion that the most fun we’ll all have in TERA will be with its dungeons and group content (BAMs included).
The Lancer himself was a ton of fun. It was my first time with the class and I think it just made me solidify it as my main this coming weekend for the OBT and beyond. The Twilight Valley is one of the game’s endgame instances, and while we just got a brief taste of its sprawling expanse, I have to say I was impressed by it. The questing in the open world left me hanging in TERA, but again (am I harping yet) the group content is its bread and butter.
I loved how my Lancer literally ran full-steam into the fray to take charge with AOE shouts, keeping the mobs facing me so my opponents took to the rear to maximize their damage output. It’s the truest definition of tanking, because as the mobs turn to face your allies, you really do have to be on the ball to work to get them to face you again. And when they do, your shield-button finger better be at the ready or you’ll wind up getting a lot of hate from your healers. Blocking really does mitigate a ton of damage, and it wasn’t long into our boss fight with a corrupted BAM turned Argon that I learned when I needed to raise the shield and when I needed to use my taunts… and when I could just lay into the bugger with my massive oversized lance.
If a lot of the other classes in TERA about movement, the Lancer is perhaps the slower and more methodically paced counterpart. You still move, but in group context, your goal is to make sure you always have the attention of your foes. So you move to draw them in, to shout nasty things at them and then bring up your shield while your allies do the stabbity-stab and castity-cast. I’m not sure just how well he’ll solo (my guess is well, but slowly), but this one brief little interlude into group play with the Lancer made it my main for launch. The dungeons in TERA really seem to be the cream of the crop for the game, so I can’t wait to use En Masse’s dungeon finder to get in there and mix it up. See you all on Valley of the Titans.
TERA is a shielded twisted pair connector for use with Category 7 twisted-pair data cables, developed by The Siemon Company and standardized in 2003 by International Electrotechnical Commission (IEC) 61076-3-104. The 2006 revision of the standard extended the characterized performance up to 1000 MHz. The connector has a different footprint from the more common 8P8C connector.
TERA-ConnectorTERA is also a useful interface for broadcast communications technology (BCT). This connector allows for cable sharing, permitting users to integrate video, voice and data services over a single cabling link.
Like Bill, I also agree that TERA's PvE strengths lie in its group combat. My first experience with TERA was playing a Berserker at this year's GDC, and since then I've played the closed beta events several times as a Slayer. The run-of-the-mill overworld PvE isn't so hot outside of the moment-to-moment coolness of the game's combat system, but both of my high level experiences, first at GDC, and now at PAX, have convinced me that the dungeons definitely show a bit more promise on the PvE side of things.
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